What we do…


In tune with the research findings that children learn a lot more from experiential learning than a seated classroom environment, the Maverick Fit Kids program is intelligently designed to incorporate various cognitive activities as students perform movements with purpose to develop specific skills.

The process of acquiring knowledge and understanding it, is embodied in action!

We offer TWO distinct solutions:

  • Maverick Physical Literacy Curriculum for classes 1 to 8
  • Maverick HPE kit for classes 9 to 12

The program has also been devised with THREE distinct categories of physical activity:


Dynamic learning sessions involve movements with intelligence, working on various aspects of age appropriate fitness, taught using rhythm with customised music and implements, designed with cross-curricular exposure to enhance cognition through physical activity. These sessions work on grooming the multiple intelligence in children using Rhythm and the technique of Embodied learning.

  • Howard Gardner suggested the theory of Multiple Intelligence – that is rather than seeing intelligence as a single general ability, it is differentiated into specific modalities. Applying the principle of multiple intelligences empower learners by not restricting them to one modality of learning. Research reveals that the part of the brain that processes movement is the same part of the brain that processes learning. Various studies support the relationship between movement and the visual system, movement and the language systems, movement and memory, and movement and attention.
  • Rhythmic literacy is the ability to observe, control and differentiate the rhythm of an action according to the environmental demands in a particular situation. This enables the quick motor adjustment of the performer in an unpredictable environment, assuring success in performance. Rhythmic ability enhances pattern recognition. Rhythmic ability is acquired through participation in movement activities that require accurate response to rhythmic stimuli.
  • Embodied learning believes the body is fundamental to learning. It challenges the dualism of mind and body that our education system has maintained over the past 300 years. It propagates that learning is the result of new practices we commit our body to, not merely in the gathering and understanding of information. 

Classes 1 to 8 will have one session of Dynamic learning per week.


Cognitive games promote the development of both fundamental movement skills and executive functions that ensure adaptability and self-regulation in social and educational settings. They reflect the three principles of mental engagement: (1) contextual interference, (2) mental control (stopping, updating, and switching), and (3) discovery.

  • Cognition or the process of acquiring knowledge and understanding it, is embodied in action!
  • Motor Cognition is the concept that the central nervous system that propels movement, participates in mental processing, including those involved in social interaction.
  • Executive function, an important aspect of cognition, is the capacity to think before acting, retain and manipulate information, reflect on the possible consequences of specific actions, and self-regulate behaviour. Children’s core executive functions emerge at different points in time, starting early during the preschool age. Cognitive games promote motor cognition, Mental control, Contextual interference and Divergent Discovery.

Cognitive games are an important tool used by Maverick to develop physical literacy in children. These games help develop team spirit and social skills that are very important for life. The movement patterns in these games are also a precursor to sports and athletic mobility.

Classes 1 to 5 will have one session of Cognitive Games per week.


Active tracks are functional movements set in a layout like a hurdle race with specific requirements to cross every station. These are great ways to engage the entire class in a competitive yet fun way with lively music to keep the pace.

Classes 6 to 8 will have one session of Active Tracks (optional) per week.

The above Three components constitute the heart of the Maverick Physical Literacy curriculum. In addition to these, video lessons on  hygiene, nutrition, health, fitness and mental wellbeing are conducted every month to promote physical literacy, provide scientific validations and inculcate a sense of enquiry in students.

In addition to the three physical activity categories described above, we also recommend time to be allotted during the week for:

COMPETITIVE GAMES – a choice provided for students of classes 6 to 8 to participate in any one of their preferred sports – racquet games (badminton, shuttle, tennis), ball games (volley ball, throw ball, basket ball), Cricket, Hockey, Football, Table Tennis or athletics. The foundation of physical literacy derived during Dynamic Learning sessions, will aid in making even the non-sports person competent to stay in the field longer. The Active Tracks session may be replaced with a Competitive Games period.

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The new format of Health & Physical Education (HPE) for classes 9 to 12 from CBSE envisions that each student will undertake activities categorised under  four strands. Maverick provides structured solutions for 2 of them:

Strand 2: 50 periods of Health and Fitness 

and for Strand 4: 10 periods of Fitness testing for the Health and Activity Card.

Maverick HPE kit includes:

* Lesson plans with four distinct categories: Warm ups, Circuit Training & Active Tracks, Yoga Asanas and Brain Gym

* Maverick Music Box with customised music to support each category. Optionally, schools can also purchase the Maverick Tab to support HPE lessons for delivery and Fitness testing (*Price differs)

* 70 exercise cards for each class totalling 280 cards for Circuit training 

* 6 Instruction booklets with ideas for lesson plans & testing procedures

* Completion and Administrative Records Book for one year

* Fitness implements with space and time logistics 

* Testing protocols & implements to comply with CBSE‘s Health and activity card  

* 15 Hours of training in lesson plans and implementation for the school’s PT teachers 

* One year free access to our Online portal for reference by teachers**

* One year free access for upto 700 students to Smart phone apps**

**Subsequent years will be charged a renewal licensing fee @10% of cost

Based on availability of space / budget, we also help set up:

OPEN AIR GYMS for classes 9 to 12 is a lively yet competent way of getting students aged 14 and above to engage in serious fitness activity. These playground-like fitness implements use body weight leverage resistance equipment for low-impact exercises that are designed to increase flexibility, balance, agility and range of motion. If this is implemented, students of Classes 9 to 12 can have sessions at the open air gyms too

Sports specific Strength Conditioning is also provided for after school training for podium level sports performers to enhance their sporting ability. 

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To summarise the highlights of the curriculum:

  1. Class, chronological age and fitness age specific physical literacy curriculum with innovative, fun and safe implements for classes 1 to 8.
  2. CBSE compliant HPE curriculum with implements for strands 2 (Health and fitness – 50 periods) and strand 4 (Health and activity card – 10 periods) for classes 9 to 12 as a one time investment for a kit.
  3. The frequency of the program is as under:
    • Classes 1 to 5 – A minimum of 2 sessions per week with one session of Dynamic Learning and one session of Cognitive Games.
    • Classes 6 to 8 – A minimum of 2 sessions per week with one session of Dynamic Learning and one session of Active Tracks or Competitive Games
    • Classes 9 to 12 – A minimum of 2 sessions per week with one session of Circuit Training and one session of Yoga with Active Tracks  or use of Open Air Gyms
  4.  All Dynamic Learning, Circuit Training & Active Tracks sessions are performed with customised music recorded with instructions and timings in the indoor class rooms / auditorium  of the school. Cognitive Games are conducted either indoors or outdoors in the outdoor playgrounds / courts. Open Air Gyms are dedicated spaces created in the school / community.
  5. Maverick Fit Kids has been devised with two distinct hierarchies:

    • ONE – based on age – Tiny Tots (Classes 1 & 2), Primary (Classes 3 to 5), Mid school (Classes 6 to 8) & High school (Classes 9 to 12).
    • TWO – based on Fitness exposure – Level Zero (Novice), Level One (Competent), Level Two (Proficient).

    That is, a school that enrols students for the first time in class 5 has a very different lessons than one that has been providing classes for over a year promoting students from class 4 to 5.


Contact ceo@maverickliteracy.net or +91-91761 00222 for pricing & further details