Sample Sports Skills session for Mid School
Session Components: Warm up March | Basket Ball Drills | Game Play: Dribble with turns | Brain Gym
Every student must
* respond to the session activities willingly and enthusiastically
* be motivated, foster self-confidence and build competency in the skills being taught
* learn and understand the value of the movements by respecting self and others in the spatial setting.
Every student must
* demonstrate with competency the basket ball drills – viz., Butterfly crosses, Figure Eight, Blind back catch.
* be skilful to dribble with both hands.
* ensure the rhythm of dribbling with alternate hands is smooth rather than focusing on the speed.
Every student must
* be confident in relation to the various movements with the ball
* compare and contrast the varied drills on their ability to control the ball
* demonstrate their ability to concentrate during the brain gym activity.
Every student must
* identify and distinguish each sports skill along with name, form and application
* apply the knowledge gained in previous dribbling drills in the game play
* understand the importance of contralateral movements and enhancement of neural pathways during the brain gym activity.
Classroom Interaction:
* Imagine and expand on a scenario where the drills practiced today will help during game play.
* Why is learning to dribble with the non-dominant hand important?
Home Challenge:
* Can you come up with your own Brain gym activity? (Actions that cross the mid-line or promotes different movements for the two sides)
* Login to the Maverick app to practice these and other sports drills
Copyright © 2016 by Gita Krishna Raj. All rights reserved.
‘MAVERICK FIT KIDS’ Physical Literacy curriculum has been registered with the Copyright office, New Delhi with the number 13239/2016-CO/L. No part of this program including concepts, music and implementation techniques may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the program designer and copyright owner.