Sample Dynamic Learning session for Tiny Tots
Session Components: Brain Dance | Juggle with scarf | Movement Dice #2 | Melt Down
Every student must
* respond to the session activities willingly and enthusiastically
* be motivated, foster self-confidence and build competency in the skills being taught
* learn and understand the value of the movements by respecting self and others in the spatial setting.
Every student must
* adapt to the lesson requirement of performing movements during the brain dance displaying creativity.
* be able to control the scarf in relation to self and others
* demonstrate with competency the movements of cross crawl, lat raise, lunge, shoulder lifts, squat jumps and toe touches.
Every student must
* synthesise the varied movement patterns, value and display their creativity while performing the brain dance.
* begin to internalise the calmness and breathing during the melt down experientially
Every student must
* identify and distinguish the varied juggling movements.
* be able to respond to the image on the dice quickly and effectively.
* show the application of their knowledge in performing the appropriate movement as shown in the dice.
Classroom Interaction:
* Which was more difficult – juggling with your right hand or your left hand?
* Why should we practice juggling? Why use both hands alternately?
Home Challenge:
* Can you practice juggling at home with a handkerchief or a piece of cloth? Try it with a small ball and see the difference
* Login to the Maverick app to learn & perform the Movement dice using chits at Home
Copyright © 2016 by Gita Krishna Raj. All rights reserved.
‘MAVERICK FIT KIDS’ Physical Literacy curriculum has been registered with the Copyright office, New Delhi with the number 13239/2016-CO/L. No part of this program including concepts, music and implementation techniques may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the program designer and copyright owner.